@startuml
sprite $chess [48x48/16] {
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00000001FFFFFFFFFF6000000000000FFFE66AFFF4000000
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00000005FFFFFFFFFFA000000000001FFFFFFFFFF5000000
00000007FFFFFFFFFFC000000000001FFFFFFFFFF6000000
00000005AAAAAAAAAA9000000000001AAAAAAAAAA4000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
0000008AAAAAAAAAAAAA10000000004AAAAAAAAAA8000000
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00003FFFFFFFFFFFFFFFF80000000CFFFFFFFFFFFFF30000
0001DFFFFFFFFFFFFFFFFF4000009FFFFFFFFFFFFFFE1000
000BFFFFFFFFFFFFFFFFFFE10005FFFFFFFFFFFFFFFFB000
006FFFFFFFFFFFFFFFFFFFFB001FFFFFFFFFFFFFFFFFF500
009FFFFFFFFFFFFFFFFFFFFF004FFFFFFFFFFFFFFFFFF900
005FFFFFFFFFFFFFFFFFFFFA000EFFFFFFFFFFFFFFFFF400
000377777777777777777750000167777777777777773000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_CHESS(_alias) ENTITY(rectangle,black,chess,_alias,FA6 CHESS)
!define FA6_CHESS(_alias, _label) ENTITY(rectangle,black,chess,_label, _alias,FA6 CHESS)
!define FA6_CHESS(_alias, _label, _shape) ENTITY(_shape,black,chess,_label, _alias,FA6 CHESS)
!define FA6_CHESS(_alias, _label, _shape, _color) ENTITY(_shape,_color,chess,_label, _alias,FA6 CHESS)
skinparam folderBackgroundColor<<FA6 CHESS>> White
@enduml